Voila les momies
Tomb Kings/Princes mounts: Will be able to FINALLY ride a Skeletal Steed! Also strange rumor of an "old style" Carrion mount...
*New Character: Supposedly a "Construct" type, much like an Ushabti or the such! Only Hero level...
*Sphinx: Rules and sculpts aren't easy. But, if it happens, it'll take up a Rare slot, have Anti-Magic rules, and be more "defensive" then the Bone Giant.
*Ushabti: Upgrades such as Champs, and weaponary were mentioned...
*Bone Giants: Equipment/weaponary upgrades almost a definite! Sprue suppose to be well "furbished".
*Casket of Souls: No longer will take up a Rare...and optional rule to Target one enemy unit, and roll 3d6 vs their LD! I'm hoping this is incorrect...
*Curse: Killing a King will be more painful then a Prince, and not sure it'll have anything to do with LD tests...
*Tomb Swarms: No longer 0-1 of course...
*Tomb Guard: Optional weapon upgrades, Halberds with hvy Armor? Doesn't quite make sense...but who knows...
*Magical Items: Old style of Banner of the Hidden Dead/Legion will be back! Around 125pts, but will allow you to take any point sized unit (from set units) and have them appear at the START OF THE TURN!!! Thus a Charge will be available to the unit...coupled with Ikon of Rakaph, this is potentially the "one hit wonder". Much better Talismans and Arcane Items, some Weapons, Armor will probably stay much as is.
*Icon Bearer: Will get a "My Will Be Done..." Rule, but only affects Movement I believe...and an increase in his stats! (Wight King?)
Originally Posted by theblackmage
Tomb king/prince: s5. new mounts - a giant carrion called a rock, a royal chariot (heavy chariot with bells), and a construct (skelebeast style thing). special curses available.
Liche priest: new incantation rules. lesser priests can be taken in units. rip-style stuff.
Icon bearer: a tomb guard hero, with a bsb that gives -1 to crumble within 12". gets a special incantation from his banner.
Shawabti: construct hero. counts as lesser priest.
Skeleton warriors: come with bows. may have spears and shields for +1. light armour option. cheaper.
Skeleton cavalry: come with bows, may swap to spears. fast cav, cheaper.
Skeleton light chariots: core now.
Tomb swarms: 3w, 3a undead swarms. 25pts, m5. can be given 10" flight and/or poison.
Tomb guard: cheaper.
Tomb scorpion: new construct rules. new killing blow/poison rules. can be upgraded to count as a lesser priest.
Ushabti: new construct rules. s5 with halberds, and other equipment/command options. cheaper.
Carrion: cheaper. a big one called a rock.
Heavy cavalry: same as core cav, with +1ws, light armour, shield, and spear. may swap shield and spear for flail. cheaper.
Heavy chariot: proper chariot.
Desert stalkers: skellies with two handweapons or bows, and poison. may scout or upgrade to icfb. robes.
Godblooded: new elite (better than tg). greatweapons. bonuses based on chosen god - sun god acts like mark of nurgle. animal death masks.
Bone giant: new construct rules. +1ws. equipment options. cheaper. may count as a banner.
Catapult: multiple ammunition types - burning skull, screaming skull, swarming skull, weeping skull.
Casket: different "modes". boosts priest's incantations.
The embalmed: mummies. no crumble. t5, regen, 2w.
Tomb sphynx: desert spirit/construct. moves as ethereal. better stats than scorpion. may icfb when on the field. base-contact template sandstorm
Des nouveaux perso, de nouvelles troupes .... et bcp d'ant-magie
et un sphinx des tombes !!